"Unlimited Range Shooters Association (URSA)"
Objective: Utilizing a loose, non-commercial, shooter-, builder-, owner-, and supporter-based
affiliation of interested parties, promote and provide an organized, documented mechanism
for the development, demonstration, and recognition of shooter and shooting system
(system) competence in the unlimited range (UR) shooting sport discipline.
Focus: Learning, sharing, demonstrating, recording, and recognizing
General Statement of Purpose:
The URSA shall promote and assist in providing unlimited range (UR) shooters
an opportunity to associate with other UR shooters, UR system builders, and UR system
component builders, and, in the process, provide a structured, documented mechanism
to:
● develop, demonstrate, and recognize the competence of UR shooters, UR systems,
and UR system components,
● advance the UR sport shooting discipline, and
● enhance the UR system and UR system component ownership experience.
Definitions/Descriptions/"Rules" (alphabetical):
● "Achievement levels/progression/targets"
► Shooters:
Target Count Per
Target Hits/Shots Distance
Level per Level/Total This
Level (Yards)
1 (Novice Shooter) 5 5 5
10 2000
2 (Shooter) 5 10 6
10 2500
3 (Master Shooter) 5 15 7
10 3000
4 (Grand Master Shooter) 5 20 8
10 3500
► System Builders (minimum of chambering and barrel fitting):
System Builder 1 - at least 5 systems at Shooter level
System Builder 2 - at least 5 systems at Shooter level plus at least 5 at Master
Shooter level
System Builder 3 - at least 5 systems at Master Shooter level plus at least
5 at Grand Master Shooter level
► System Component Builders (action, barrel, chassis, scope, scope mounting
hardware, projectile, and target solution "calculator/computer")
Component Builder 1 - at least 5 of the same component at Shooter level
Component Builder 2 - at least 5 of the same component at Shooter level plus
at least 5 at Master Shooter level
Component Builder 3 - at least 5 of the same component at Master Shooter level
plus at least 5 at Grand Master Shooter level
NOTE: Each shooter must document their rifle/system build (develop and
maintain a "build sheet") and provide it to the Match Director to identify each rifle/system.
See "Liability Release, Build Sheet, & Results (form)".
● "Activities/Events" - education/novice training/practice (non-record-target
activities), demonstrations, matches, expositions, conferences, etc.
● "Accuracy and consistency, demonstration" - hit count vs shot count for multiple
targets
● "Accuracy and consistency, match" - winner determined by hit count vs shot
count for engaged targets (highest wins); ties settled by average shot dispersion
from target center (on the final target). In regards ties, if the final target is
missed, there will be a 1”/100 yard penalty assessed per miss, e.g., if the target
is at 2500 yards and one shot is missed, the missed shot will be averaged into the
target aggregate as a distance from center of target of 25“.
● "Associate" - interested parties that participate in or otherwise work to
advance the Association
● "Capability" - the ability to do something (Merriam-Webster dictionary) [provided
only for comparison with "competence"]
● "Competence" - the ability to do something well (Merriam-Webster dictionary).
In the case of URSA shooting, competence in accurately and consistently hitting targets
at UR distances.
● "Demonstrated Safe Hardware, Experimental Firearms" - pre-event firing of
experimental firearms without injury to the shooter or others or damage to the firearm/system
(minimum of 5 shots within 10 minutes); the respective Regional Director, or their
official designee, MUST witness the demonstration
● "Distance Determination" - average of distances "calculated" using three
(3) devices (could be rangefinders, satellite spottings, or others that are deemed
by the activity/event director to be reliable - line of sight, not "walked" distance)
from the firing line to each target; preferred for all activities/events, required
for match. Use what you have available BUT do not submit for "record" unless the
activity/event director AND substantially more than half the shooters (half being
a minimum of 3) agree that the distance stated is accurate to within +/- 20 yards.
[NOTE:To help get an accurate rangefinder return consider using a 4-5’ wide x 6’
high section of sheet metal, positioned vertically, and supported by 2-3 1”x2”x6’
stakes - something reflective that can reasonable fit in a pick-up bed.]
● "Experimental Firearm" - any system deemed, by the activity/event Director
or activity/event Safety Committee, as having such physical structure and/or firing
"unknown cartridges" where safe function cannot be determined without functional
testing; assessment done on a "best effort" basis. The system MUST be demonstrated
safe! See also, "Experimental Firearms Demonstration".
● "Experimental Firearms Demonstration " - pre-event firing of experimental
firearms without injury to the shooter or others or damage to the firearm/system
(minimum of 5 shots within 10 minutes); the respective RD, or their official designee,
MUST witness the demonstration.
● "Formal Record" - the activity/event director shall provide the associated
RD with the ORIGINALS of ALL activity/event "Liability Release, Build Sheet, & Results
(forms)" within five (5) business days of the end of the activity/event. The RD
will review the forms and e-mail photos/images of same to the individual (if so noted
as requested on the form) and to the Facilitator/Webmaster within an additional ten
(10) business days. The Facilitator/Webmaster will compile and post results and
build sheet data on the URSA website within an additional ten (10) business days.
● "Funding" - required funding will be provided by the activity/event participants
and/or third parties on a "pay-as-you-go" basis.
► Typical costs (e.g., venue "rental", steel upkeep, paper targets, etc.)
- shared equally by participants
► Process:
1 Calculate the number of participants needed to fund the activity/event
at a price which the associated RD considers "acceptable".
2. Participants pre-pay in "cash". If acceptable "cash" includes checks,
the payee will be, for example, the event venue owner/administrator. The associated
RD to decide what will be accepted as "cash".
3. Pre-payments are accumulated up to a specific date.
4. If sufficient "funds" are received by the specified date, the activity
goes forward.
5. If sufficient funds are not received by the date specified, all pre-payments
will be promptly refunded.
NOTES:
1. Once a pre-payment is received, those funds are committed and will ONLY be refunded
if the activity does not go forward for lack of sufficient pre-payments. Not going
forward due to an act of God shall not be reason for refund. If the party who was
paid (e.g., the venue owner) refunds part or all of the pre-payments for an event
that did not go forward, pre-payments will be refunded on a proportional basis. NO
associate or volunteer will be paid for their time, services, or expenses unless
same is fully disclosed in the announcement of the activity/event and the request
for pre-payment (as part of registration).
2. If a check is dishonored (bounces), the shooter will be banned from competition
for one year.
● "Hit Determination" - every HIT must be definitive. Either the "object" is
hit or it is not.
► "Steel" is preferred for all activities/events.
1. Steel should be 37" in diameter x at least 3/8" thick AR500 and should be mounted
vertically (preferably hung with 8" or more of ground clearance).
2. If "steel" is used, at least two, non-shooting shooters (i.e., shooters other
than the one for which a hit is being determined) and the Line Control (person) -
and preferably the activity/event director - must agree they heard the hit.
3. If only sound is used, "steel" will be engaged by only one shooter at a time.
4. If definitive, non-environmental movement is used (e.g., an IRIS light flash.
NOT sound), multiple shooters may engage multiple targets concurrently (one-for-one
with hit indicator) IF sufficient "hit counters" (people) are present to confirm
the hit indicator was activated (at least two per shooter).
5. Ricochets off the ground or other terrain feature that subsequently hit the
target are NOT consider hits even if the hit indicator is activated. Line control
and/or activity/event director determination shall be definitive as to what was or
was not a ricochet.
► If paper is used, either the target must be changed between shooters,
and between "practice" and "record" shots, OR "electronics" must be used to spot
each hit. Each hit must be recorded before proceeding to the next shot unless the
"electronics" can play back the string. ONLY matches require paper and "exact" hit
location recording. For demonstration, but non-match, hit or miss is sufficient -
and preferred for sake of time.
► Hit placement on paper is ALWAYS measured in relation to the center of
the target (i.e., the center of the "circular" target). If a non-circular target
(object) is used, a shot inside the "virtual circle" (within which the entire object
is located), but NOT actually hitting the target, is a miss. Match paper targets
will be measured for accuracy and reported accordingly. See definition/description,
"Accuracy and consistency, match".
► The number of shots taken MUST be managed - counted by at least two other
shooters or one other shooter and a Line Control person - and preferably by the activity/event
director. If there are multiple shooters shooting concurrently, this may be a challenge.
The shooter's string shall be disqualified for less than or more than the specified
number of record shots for the activity/event - without right to re-shoot.
● "Liability Release and Build Sheet (form)" - see the top of the Activities/Event
Schedule page. For each activity/event the shooter shall complete one form for each
“rifle” fielded. ALL non-shooters shall complete the Liability Release portion.
● "Order of Fire" - the sequence in which shooters engage record targets (#1
is first, #2 is second, etc.); chosen by simple "drawing of numbers from a hat”;
drawing to be conducted by the activity/event director; includes choice of shooting
location (spot, bench, pad, etc.). Shooters draw one “ticket” for each “rifle” fielded.
If there are any shooters shooting multiple “rifles”, ALL other shooters shoot before
those shooters. Their second or subsequent tickets are for the second and subsequent
series of shooters. For example, if there are three shooters with two rifles each,
their second tickets will be used to set their sequence between themselves, AFTER
all other shooters have shot.
● "Personal Safety, Minimum Requirements" - eye protection (ANSI Z87+ or better
with side shields or of a wrap-around design); hearing protection (Noise Reduction
Rating/NRR of 25 or higher, preferably double plugged); open chamber indicator in
place at ALL times when the range is not Hot or, if still Hot, after the shooter
has completed firing.
● "Record String" - 10 shots, fired in sequence, for the purpose of formal (formally
recorded) URSA competence demonstration or match shooting; must be completed within
ten (10) minutes. NOTE: If the match director determines that there are too many
shooters to allow for a max of 10 minutes/shooter, the match director may reduce
the maximum allowed time. The absolute minimum allowed time is five (5) minutes
for 10 shots/shooter. Any reduced time allowance MUST be announced before timed
shooting begins.
● "Restricted Projectiles" - armor piercing and incendiary projectiles are prohibited.
Use of non-conventional (i.e., “Experimental”) projectiles, including sabots, require
prior demonstration. See “Experimental Firearms” and “Experimental Firearm Demonstration.”
All “assisted” projectiles require prior demonstartion.
● "Rifle" - the projectile "firing" device; composed of a barrel, action or
receiver, and chassis/stock/(mounting) structure. [Clarification in regards barrel
swapping - each unique barrel plus the balance of the “rifle” is considered a unique
“rifle”.]
● "Safe Field of Fire" - the activity/event director MUST post "Field-of-Fire
Monitors" with flags, bull horns, or other immediately-noticeable signaling devices.
Left side, right side, beyond targets, and between-firing-line- and-targets monitoring
is REQUIRED. If "flagged" as unsafe, ALL shooting shall immediately stop and chambers
will be immediately cleared. When safe, and AFTER the line has been noticed by Line
Control as being HOT, shooting resumes as if there was no interruption. NOTE: If
there are 10 or fewer shooters, all within close proximity, ALL shooters will act
as field-of-fire monitors, using voice or other immediately recognizable means of
alerting. For cause, anyone can call a non-routine “cease fire”.
● “Shooting Position/Set-Up” - the description of how the rifle/system is fielded
(e.g., prone with front and rear bag; prone with bipod and rear bag, from a concrete
bench and front and rear bags, etc.).
● "Spotter" - each shooter MAY have one (1) spotter; if the shooter has a spotter,
the spotter will be identified on the "Liability Release, Build Sheet, & Results
(form)" including identification of the "optics" used by the spotter.
● "Sudden Death" - the method used to settle ties. “Sudden Death” (process)
is described as one shot from shooter 1, then one shot from shooter 2, etc., back
and forth, one shot at a time, until one shooter is unable to match another shooter’s
hit. Example 1: Shooter 1 (S1) shots and misses, Shooter 2 (S2) shoots and hits =
settled, S2 wins. Example 2: S1 shoots and hits, S2 shoots and misses = settled,
S1 wins. If a shooter runs out of ammo, or is otherwise unable to continue (equipment
or shooter “malfunction”) when its his next turn to shoot, he loses. Example 1: S1
shoots and hits or misses and S2 is unable to shoot = settled, S1 wins. Example 2:
S1 is unable to shoot and S2 shoots (regardless of hit or miss) = settled, S2 wins.
Example 3: Both S1 and S2 are unable to shoot = event is continued at the next URSA
event. If only one shooter is present at the next URSA event, and shoots (regardless
of hit or miss) = settled, the shooter that is present, and shot, wins.
● "System" - the rifle and its attached hardware (e.g., if the firearm is attached
via a "post" to the bed of a truck, the system is understood to be the rifle, an
"attachment post" and an "attached truck"; "system" to be described in sufficient
detail (for purposes of documentation) to provide a basic understanding of what was
used. Bags, rests, and other such NON-attached items are NOT part of a system. Also
see "Unlimited".
● "Target":
► Preferred for all purposes, required for matches and achievement-level
activities/events - paper or the steel equivalent of the outermost ring of either
the official IBS or NBRSA 1000 Yard benchrest target (37" diameter, 5-ring, target
area); miss assessed for all shots outside that area; touching the line is a hit
for paper; if the agreed "hit indicator" (e.g., an IRIS light flash) is not activated,
it is a miss.
■ Target sources:
Steel - custom, contact URSA Facilitator for detailed description
of those used in the SW Region
Paper:
IBS - http://www.pistoleer.com/shooting-targets/benchrest/
(item ID IBS1000BR)
NBRSA - as of 2/14/2023, only available to NBRSA clubs (prior
source deceased)
► Acceptable for non-match/non-achievement-level activities/events - paper
target, metal target, or terrain feature (object) fully within a defined target area
no larger than a 37" diameter circle (an "acceptable-virtual-circular target"); miss
if off target. The shot must be verifiable by a strike on the "object". Example of
a miss - the "object" is rectangular and completely fits within a 24" diameter circle,
the shot does NOT hit the object.
● "Target maintenance" - swap paper targets between shooters and between practice
and record strings. If hits are agreed to be verified by sound, or non-environmental
movement, or "electronics", no maintenance is required.
● "Unlimited" - unless otherwise noted, system shall only be limited to the
extent that all hardware and the fired ammunition/projectile may be legally owned
and discharged at the location where the activity/event is conducted. There shall
be no limitation on the caliber, type of projectile (other than no AP on steel and
no incendiary), type of firing system, or physical restraints within which the system
is implemented. The intent being to provide - as much as legally and practically
possible - an opportunity to safely demonstrate and enjoy the innovation and expertise
of the shooters and builders/experimenters interested in this shooting discipline.
► Amplification of "unlimited": the following are acceptable - return-to-battery
mechanisms, single-piece/connected-front-and-rear rests, rail guns, extremely small
and extremely large caliber projectiles (including sabots), guided munitions, and
basically anything that is "locally legal". Shooting may be from the ground, a bench,
or a platform of the shooter's choice (from which distance to target can be reliably
determined).
● "Unlimited Range (UR)" - for all purposes, at least 2000 yards
FAQs (frequently asked questions, unordered):
1. Q Why an Association?
A To formalize unlimited range shooting as a recognized shooting discipline.
2. Q Why define UR as a minimum of 2000 yards?
A Currently the generally used expressions of distance in rifle shooting are
short range, mid-range, long range, and "ELR". Respectively these are associated
with (approximately) 100, 500, 1000, and "beyond" 1000 yards. While “unlimited” suggests
no specific range, great distance is the focus. “Mile” has been done and is being
done. Today (February 2014) a mile is not “extreme” with shooters regularly shooting
beyond 3000 yards. But...some “floor” is needed to define entry into this level of
shooting sport discipline. As twice 1000 yards, 2000 yards seems to be a reasonable
floor.
3. Q Why not "cold bore"?
A Demonstration of "consistency" requires multiple shots. URSA is intended
to demonstrate and document hits, not including whether the bore was cold or other
than cold when the rounds are fired. Practice/getting on target before firing record
rounds is both allowed and encouraged.
4. Q From a practical standpoint, how are we to manage the "logistics" of demonstrating
success at UR distances, especially when more than one shooter is involved and placing
and maintaining targets is frequently, at best, difficult, not to mention time consuming?
A Long answer since there are multiple and significant, real-world "opportunities"
to be managed. This "answer" attempts to start to address some of them. Most are
situation-dependent, primarily functions of location, available-equipment, available-person-power,
and "available" time. ALL the proposed shooting activities are constrained by LOCAL
venue and resources. To proceed...
a) Target placement - pre-positioning, preferred. Where that is not possible
(e.g., land "owner" will not allow), multiple people and "vehicles" will be needed,
applied early enough in the day to maximize shooting "window" without endangering
those that place and retrieve equipment (enough visibility).
b) Distance determination - see definition/description.
c) Hit determination - see definition/description.
d) Target maintenance - see definition/description.
e) Safe field of fire - see definition/description.
5. Q Why "Unlimited"?
A To explicitly recognize that shooter skills and technologies will change
over time and to accept and embrace improvements in both.
6. Q Why a circular target?
A Accuracy is measured by computing the dispersion of hits around a point.
The circumference of the circle contains all locations that will count as a hit.
No further measurement is required except for the purpose of match "scoring" for
ties, which is also from the center point of the target, i.e., average distance of
shoots to center of target).
7. Q Rule changes?
A Proposed changes may be submitted at any time up to each Jan 14th to go into
effect each year on February 14th (approximate). Change proposals to be submitted
to the submitter's respective RD using the RD's URSA e-mail account; copy the URSA
Facilitator. The Association webmaster shall also be copied on all such submissions
and shall maintain a record of same.
8. Q What needs to be included on my "build sheet"?
A See "Liability Release and Build Sheet (form)"
NOTE: In keeping with the Association's focus on education, sharing, and
recognition, the build sheet data needs to be collected. If the shooter does not
want that data attributed to them, they must note that on the form. However, they
still need to provide the data requested on that form. While that data will appear
in the activity's "equipment list" that specific shooter will be identified AD for
"attribution declined", or an anonymous name will be applied. Aggregated data will
be published only after enough is accumulated to insure that an individual shooter's
equipment is reasonably NOT identifiable, nor by extension the specific activity
from which the data were compiled. That noted, and after a reasonable time, if the
very low probability should occur and all shooters have used the same product or
service, that data will be released - not by shooter name but in aggregate, e.g.,
component A, manufactures represented - manufacturer XYZ: 100 percent.
9. Q How will interested parties know when and where activities will be held, how
they are doing in accumulating points for purpose of recognition, etc.
A When
the Association's webmaster receives such info, it will be posted on the Association
website. Detailed venue information will not be posted on the website. Such info
will be provide by the associated RD to shooters that have previously indicated that
they will be shooting the event.
10. Q Who is running this thing?
A UNCOMPENSATED volunteers, who were chosen by those present at the 14 Jan
2014 organizational meeting or who subsequently volunteered.
11. Q Do shooters need to "re-qualify" at some interval?
A No. The date of level award will be included in the shooter's public record
of recognition and that public record will also include the date on which the last
target was shot at that accomplishment level. For example, a shooter's initial date
of level recognition might be Jun '14 and the "last target at level" might be Feb
'16.
12. Q Is there any way a shooter can "lose" points?
A No and yes. In the normal course of activities, points will not be recorded
in the first place IF there is a problem (e.g., gross unsportsmanlike conduct). In
that case there are no points to lose. However, if there is an "irregularity" which
is not documented until after the fact, points incorrectly recorded could be "lost."
As an example, a report for six named shooters is submitted, recorded, and published
but there were only five shooters that completed the course of fire. In that case,
points will be "lost" by the shooter not completing the course of fire.
13. Q What is the sequence of operations for an event/what is the course of fire?
A The following sequence of steps is the “Standard Drill” (assumes steel gongs
as targets and RTAC's IRIS systems as hit indicators).
1. Complete the Liability Release and Build Sheet form (link at the top of
the Activities/Events Schedule page). The shooter completes and signs the Liability
Release and Build Sheet portions of the form. No one shoots who has not completed
these sections. [See Operations: FAQ 8.] Non-shooters must complete and sign the
Liability Release section of the form or they will not be allowed within 20 feet
of the firing line at any time when the line is Hot. The activity/event Match Director
(MD) collects the completed forms and, after confirming that they are all completed
and signed, proceeds to the next step. The MD, upon completion of the event, then
mails them to the URSA Webmaster with the event score sheet - for analysis and, where
appropriate, website News and Stats page update(s). [For liability reasons, the form
is retained by the Webmaster indefinitely.]
2. Targets and IRIS hardware are set up and the MD conducts a Shooter Safety
Meeting (including randomly “drawing” for shooter firing sequence). Based on the
MD’s assessment, one or two targets, or components of targets, will be set up at
20xx and 25xx yards, approximate (neither set up at less than those distances). Based
on how well shooter then shoot, targets will be set up at further and further distances
in approximate 500 yard increments (at nothing less that those nominal distances,
i.e., 3000, 3500, 4000, etc).
3. Practice - for as long a period as the MD feels is appropriate. Shoot up
to 10 shots per shooter. 5-8 minutes* for 5 shots is about right. The shooter does
NOT have to shoot all or any practice shots, their call.
4. Qualification - each shooter shoots 10 shots in succession in a maximum
of 10 minutes*. If they score at least 3 hits in those 10 shots, they qualify for
the record round at 20xx. At the MD’s discretion, up to two (2) qualification rounds
are allowed, preferably stop at one (1) - for better environmentals for all shooters.
In any case, once a shooter has qualified, they are done shooting until record round
begins UNLESS they are shooting for achievement (see “achievement” info, above) or
attempting to qualify for another event, e.g., the URSA 3000 Yard Challenge. If the
shooter wants to continue beyond qualifying, they MUST notify the MD accordingly
- otherwise the MD will move along to the next shooter or stage in the event.
5. Record Round(s) - those that qualified shoot the record round at 20xx.
Each shooter shoots 10 rounds in succession in a maximum of 10 minutes*. If they
score at least 4 hits in those 10 shots, they go on to (“qualify” to shoot) the next
distance. There must be at least two (2) shooters, each with at least 4 hits in 10
shots, to move to the next distance. The event steps thru further distances in like
fashion.
NOTE 5a: If at least two (2) shooters do NOT get at least 4 hits during
a record round, the shooter with the highest number of hits in that record round
wins. If there is a tie between highest-hit-count shooters, there will be a “sudden
death” shoot off among those shooters (even a tie at zero hits). If the highest hit
count during the record round is not a tie, that person is the event winner. The
next highest scoring shooter is the event Runner-Up. If required, shooters tied for
Runner-Up will shoot a sudden death.
NOTE 5b: The objective of URSA competition is to move the competition down
range, further and further. So, even if one shooter gets 4 hits and another gets
10, they both move on to the next distance to decide the event. Think of the 4 hits
as “qualification” to shoot the next distance.
6. If there is one, a record
round at 25xx would simply be the second record round, not a separate event (match),
likewise 30xx would be the third record round, etc.
NOTE 1: At each further distance beyond 20xx, each shooter has up to three
(3) shoots to get on target (GoT), then their record shooting starts (at the MD's
command). The MD asks and the shooter responds regarding whether they want 3 shots
to GoT and the shooter is done with GoT when they have shot those 3 shots (or less
if they decide to shoot less than 3 AND have told that to the MD). The MD controls
when shooter starts record round shooting depending on how many GoT shoots they decided
(and communicated to the MD) to shoot. Yes, they can change their mind and shoot
3 when they said 2 or 1, advising the MD accordingly BEFORE engaging the target.
The MD then announces when shooters are to start record shooting. No shooting GoTs
and trying to claim them as record shots.
NOTE 2: If the MD feels there is
a realistic chance that at least two (2) shooters will get 4 hits at 20xx, please
completely set up the 25xx target up front - rather than pausing the event to set
up or reposition targets.
* The MD can reduce the maximum period within which
the Practice, Qualification and/or Record shots are to be fired to a minimum of 4
minutes for Practice and 5 minutes, each, for Qualification and Record. This to accommodate
additional shooters. NOTE: It may take 10-12 seconds for the gong to stop vibrating
and the IRIS gear to reset. If the light does not go on, the shot is a miss. Just
a word to the wise.
The current URSA Official Course of Fire (with result variations) is:
1. Practice
- up to 7 shots per shooter (not scored except for 3K qualification purposes), one
shooter after the next in order of the number drawn from the hat until all shooters
(that want to) have shot
2. Qual - up to 3 additional shots (not scored except for 3K qualification purposes)
for last minute practice, immediately followed by up to 10 shots (scored) per shooter
for qualification, one shooter after the next in order of the number drawn from the
hat until all shooters (that want to) have shot [thus a shooter could only fire 3
shoots in total to qualify or take up to 20 shots, only the last 10 scored, to attempt
to qualify]
3. Record round (20xx) - up to 10 shots per shooter, one shooter after the next
in order of the number drawn from the hat [shooters can stop at any time and accept
what they have shot to that point - to save ammo, wear and tear, etc.] - then result
scenarios:
4a. Shooter 7 wins with 3 hits; Shooter 1, with 1 hit, is Runner-UP (no ties
for Runner-Up)
4b. Shooter 2 and Shooter 9 have 4 or more hits - proceed to 25xx where S9
gets one hit and S2 none; S9 wins and S2 is Runner-Up
4c. Shooters 1, 4, and 8 tie with 1 hit each - proceed to sudden death for
winner and a second sudden death for Runner-UP
5. If, at the conclusion of any record round, there are at least two (2) shooters
that have scored at least 4 hits in their 10 record round shots, those shooters will
proceed to the next distance down range, where they will each have up to three (3)
practice shots and immediately proceed to shoot up to 10 shots for record, one shooter
after the other.
NOTE: If we do not all do it very close to the same way (same course of fire), there
will be less comparability between venues. While environmentals will most likely
be the telling factor, adding drill variations just makes things more likely to be
problematic, and adds confusion moving between venues for special events. Hosting
course of fire will be applied to special events or an event-specific course of fire
will be defined - course of fire to be defined and widely communicated in advance.
14: Q: Can I enter more than one rifle? [Revised 5/4/2021]
A: Yes, given the following requirements and constraints:
1. A maximum of three (3) rifles may be entered by each shooter. However,
only two (2) rifles may be used during record round.
2. Each entry requires a separate Build Sheet - identify the shooter on each
form, complete the Build Sheet section of each form, and attach the additional form(s)
to the one that has the Liability section and first-rifle Build Sheet section completed.
3. Shooters entering multiple rifles will shoot in their drawn sequence for
the first rifle and after all other shooters with their additional rifle(s). If
more than one shooter enters multiple rifles, they will draw between themselves for
shooting sequence using that/those additional rifle(s).
4. During record-rounds, each rifle must be used to score at least a 4 in
10 to advance to the next distance.
5. The shooter may stop shooting a rifle at any time ("abandon" that rifle),
thus ending their competition with that rifle for the balance of the event.
6. Other than noted in this FAQ, practice, qualification, and record shooting
will all be conducted as if there is a separate shooter for each rifle.
7. Since swapping a barrel results in a different "rifle", shooters wishing
to enter multiple "rifles", based on doing a barrel swap, need to make their barrel
swap on the line between and/or during their drawn shooting sequences. They may NOT
be assisted in doing the barrel swap (confusion and disruption factor with more than
one person engaged in doing a swap while other shooters are trying to shoot). If
the shooting sequences turn out to be such that one follows immediately after the
other (i.e., the shooter is the last of X shooters and then the first, or only, shooter
shooting an additional rifle), that shooter is still constrained by the maximum time
limit to shoot each rifle, to a maximum of (typically) 10 minutes per “rifle”.